The sequel to the 2014 hit, Middle Earth: Shadow of Mordor, Middle Earth: Shadow of War is Monolith Production's attempt at creating a bigger and better version of Middle Earth for old and new fans alike. Shadow of Mordor was a serious game of the year candidate, but will Shadow of War be a step forward or a step back?
Nemesis System is Back and Better Than Ever
The nemesis system in Shadow of Mordor was a very interesting new game mechanic that never quite lived up to the hype surrounding it, so Monolith decided to improve it for the sequel. Shadow of War also gives you the option to transfer over your nemesis from Shadow of Mordor right into the new game, a feature I look forward to using.
Epic Battles Peter Jackson Would be Envious Of
One of the things missing from Shadow of Mordor that stopped it from feeling like a true Tolkien adventure was the lack of grand-scale battles fans have learned to love after watching the films from Peter Jackson. Monolith corrected that in Shadow of War by introducing large-scale sieges that require a lot of planning, some high-leveled allies, and a bit of luck.
While reviewers have praised the improvements in the sequel, the one common complaint is the addition of microtransactions. Monolith introduced loot boxes for Shadow of War that are the only way to guarantee the player can have access to the strongest allies. Fans and critics alike are right to be upset that a $60 game requires additional money to get the absolute best the game has to offer, and hopefully Monolith rectifies this soon.